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Each race offers two legendary lords for you to choose between and they have entirely different starting locations. Other than the unit leading your first army and the abilities they can unlock, not a lot really changes. In the first Total War: Warhammer, selecting a legendary lord is simply a case of deciding which hero you want to begin your campaign with. "It changes the whole atmosphere of playing through the campaign." Legendary lords and starting positions "The end-game is the really big thing," said game director, Ian Roxburgh. I imagine there'll be a relatively large battle involved. You'll know it when the Vortex is being tampered with, we're told. There's also meant to be some kind of big finale planned as one of the races approaches victory. It's going to be really important to keep an eye on how your neighbours are getting on with the Vortex each turn and we're told the UI will make it very clear who's currently in the lead. The AI-controlled races will be pursuing this goal too, just like the player, meaning that it's entirely possible to lose the campaign even if you have the largest armies in the game. "To build a crashing crescendo to the end-game, rather than owning half the map, painting it your colour and knowing that nobody can beat you."Įach of the four races has ambitions to either stabilise or corrupt a big magical whirlpool called the Great Vortex, requiring them to complete a series of rituals across the various continents of the New World. "This is our interesting experiment," explains Bickham.
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Watch on YouTube Let's talk about the end-gameĪlthough you can win the campaign in standard Total War fashion through conquest of the other races on the map, Warhammer 2 has an alternative objective that you'll want to be thinking about.
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